The long-term development BioShock Infinite - the first edition of the Massachusetts studio Irrational Games in the original BioShock froze players more than five years ago - there were fears the open blogs, forums and discussion among journalists in a video game, a new BioShock game just would not be naive .
Of course, was why it was so long to do, why the appearance was delayed twice, the studio's why it seemed that bleed staff. Some people are wondering if the impeccable reputation of Ken Levine, creative director of Irrational mercury, perhaps undeserved, because it really depends on the two games, System Shock 2 (1999) BioShock (2007) was nearly a decade apart.
Everyone can stop worrying. In BioShock Infinite, which goes on sale Tuesday, Mr. Levin et al that Irrational is a video game that was a model of what can be achieved in the media. This world - an alternate history with a dollop of sci-fi, which is set in the United States in 1912 - close, exciting and exhilarating izobretatelno. Boevoy well. The end may be psychedelic and moving.